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- Greetings.
-
- Scott Matott wrote:
- > I've been reading all these list game proposals and I have to
- > admit I'm kind of thrilled, who ever came up with this idea I think
- > we all owe you a good pat on the back!
-
- I believe that that person is Laurie Curwood. (falcons@ihug.co.nz)
-
- > My idea for a game is one that's been floating around in my head
- > for awhile now, ever since writing a Wolf-3D clone in C this past
- > summer. Why not take the traditional Ray-Caster abd turn it on it's
- > side, literally!
-
- That would be an idea, but, if your going to build on a traditional
- raycaster, why not just wait until I get mine finished?? (If you
- don't know about it, you should either pay more careful attention to
- the mail you get from the List (not that much) or just check out my
- pages in the new Projects area at the end of the week, when they'll
- be uploaded :) I've got a huge book-manual on raycasting, and I've
- been reading up on the concept. I already knew alot about the
- subject, and had had the idea to do one for quite some time, so Mush
- went and referred me to a great book that came with source on a CD.
- I'm getting finished with it, and hope to have my engine finished by
- the end of the Summer (which, believe me, WILL be MUCH sooner than
- this List will finish this List game, the way it's going). I now know
- more about and am versed in the subject of raycasting (or at least
- I'm getting there).
-
- I originally had decided that I would release my Engine in source
- form, and probably still won't, however, if I see that my engine does
- good, and that the game (on the List) is going good itself (assuming
- we use your idea), I may release portions/all of it for modifying to
- certain experienced coders on the team. We'll see.. I just wondered
- why you would want to waste your time on a project THAT BIG
- eventually for the reason that I'm doing something like that already.
- The only difference between my engine and the game in your idea is a
- few modifications (view, graphics, story). Don't get me wrong, the
- idea is great, but why not wait? You'll have to anyways, because
- we're not going to start out with a big project anyways, I can
- guarantee it. I would hold on to that idea, though.
-
- Adam Parrott, personal: parrotta@hotmail.com, work: parrottsoft@geocities.com
-
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